I'm a systems-oriented developer currently working as a backend developer at a social media startup. Having shipped multiple games with Unity and with growing experience in Godot, I gravitated toward the infrastructure layer — the tooling, architecture, and systems that make development faster and more reliable. Recently, I've started learning DevOps practices to further improve deployment and automation.
I specialize in backend API development with C# (.NET), while exploring Java (Spring Boot) and lower-level game development through Bevy and Raylib. I'm also expanding my skills in DevOps, including containerization and workflow automation with tools like Docker.
I'm open to freelance work in backend APIs, custom engine tooling, and DevOps solutions. If you have something to build, let's talk.
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I'm open to freelance work in backend APIs and custom engine tooling. If you have something to build, let's talk.